Silent Hill Arcade Video
#1
Posted 19 July 2007 - 08:01 PM
Edit: The group of people who captured this first video also posted a second part with about five more minutes of game play. To check that out click here.
#4
Posted 20 July 2007 - 12:11 AM


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#5
Posted 20 July 2007 - 12:39 AM
#7
Posted 20 July 2007 - 06:23 AM
Edit: I even think that the gameplay looked somehow slugishly slow. Doesn't seem like a very good shooter to me. Nothing major.
#8
Posted 25 July 2007 - 09:18 PM
The plot seems very interesting (watch part2), I hope it has a good understandable ending when I beat the game, or else I would be mad.
#9
Posted 27 July 2007 - 06:42 AM
Everybody is so googoo for RE5, which has shown NOTHING different from RE4, while bashing this game. Fuck RE5, I would rather shell out the money for this then a PS3+RE5. I fucking felt that this game showed what the SH producers actually wanted to create (especially with the transitions between the dimensions).
I felt it complete me, when the stars give way to dawn
A language universal, but I speak not it's tongue
Is this a night that spans forever, or a dawn that never comes...
#11
Posted 29 July 2007 - 12:23 AM
Scythe, on Jul 28 2007, 05:52 AM, said:
I was trying to be comparitive, since I could probably get SHA for the same price as a PS3
I felt it complete me, when the stars give way to dawn
A language universal, but I speak not it's tongue
Is this a night that spans forever, or a dawn that never comes...
#12
Posted 29 July 2007 - 06:03 AM
#13
Posted 30 July 2007 - 11:30 PM
Dimitri, on Jul 27 2007, 05:42 AM, said:
Everybody is so googoo for RE5, which has shown NOTHING different from RE4, while bashing this game. Fuck RE5, I would rather shell out the money for this then a PS3+RE5. I fucking felt that this game showed what the SH producers actually wanted to create (especially with the transitions between the dimensions).
a shoot 'em up with no story that has reused monsters, where you run into some random town with no history and start blasting away. I also thought that the transition between dementions with awful compare to the games.
That's what you think they wanted to make, Dim? No don't get me wrong, this looks fun as long as you don't take it seriously. But come on, thinking that this is what they wanted SH and the PS2 and PS to be like is fucking absurd.
#14
Posted 31 July 2007 - 01:39 AM
ㄨigՀ, on Jul 31 2007, 03:30 AM, said:
That's what you think they wanted to make, Dim? No don't get me wrong, this looks fun as long as you don't take it seriously. But come on, thinking that this is what they wanted SH and the PS2 and PS to be like is fucking absurd.
We have like ten minutes of smuggled footage of SHA and you make all of your assumptions based off that? And no story? Are you blind or does your internet suck, because I saw story in there.
As far as I'm concerned, having a fuckload of easy to kill enemies swarm you when the town turns is a lot more realistic in terms of horror then having like two enemies per room that you must shoot and stomp, or just avoid completely.
I felt it complete me, when the stars give way to dawn
A language universal, but I speak not it's tongue
Is this a night that spans forever, or a dawn that never comes...
#15
Posted 31 July 2007 - 02:11 AM
Dimitri, on Jul 31 2007, 12:39 AM, said:
As far as I'm concerned, having a fuckload of easy to kill enemies swarm you when the town turns is a lot more realistic in terms of horror then having like two enemies per room that you must shoot and stomp, or just avoid completely.
I'm sorry. I didn't know you meant in terms of gameplay. I also didn't know you where talking about the enemies swarming you when it turns to the other world. I thought you meant the way it turns.
Also, the "story" in there is basic and unoriginal as hell.

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